Softball Rules
Teams may start the game with 9 players with the missing player placed in the tenth spot in the order. That position shall be an automatic out. If the tenth player arrives, he/she must assume the tenth batting position.
Teams will be required to furnish the umpire with one playable ball and the umpire has the right to reject any ball considered to be unplayable. All teams must have an additional ball ready when the ball is fouled out of play. Exchange of softballs with the pitcher is allowed after each 1/2 inning or when ball is hit or thrown out of the playing field, or at the discretion of the umpire(s). All balls for league play must be Core .44 or below and must be factory stamped with TAAF, ASA, USSSA, NSA, or any licensed softball sanctioned trademark. Balls may be purchased from the McMaster concession stand for $5.00.
No infield or batting practice on the playing field prior to your scheduled game. If games are rained out, you are not allowed to practice on the field. Teams must warm up in the outfield or the designated area between fields # 1 and # 4. Soft toss is not permitted against any of the fences in the McMaster Complex.
Tie games will go to One-Pitch play (3 balls, 2 strikes, 1 extra foul ball) after the time limit has expired, or 7 innings have been played. Play will continue until a winner is determined.
All League games (Men, Women, Church or Co-ed) will start with a 1-1 count (1 ball and 1 strike).
All Church Teams should consist of Church Members only. When selecting between Low and Medium League please be honest about your teams ability. Do not enter a team in a Low League just to improve your chances of winning a trophy. (This applies to any league, Men's, Church, Women or Co-ed). Teams winning their division are subject to being bumped up to the next level of play for the next season.
The Home Plate Umpire shall have the authority to make decisions on any situation not specifically covered by these rules or the A.S.A. Rule Book. When the game starts the Umpires are in complete control of the game.
Game time, as listed on the official league schedule will be forfeit time. No forfeit shall be declared earlier than the regularly scheduled time. This penalty cannot be waived. Although the umpires will be fair, the official time is the UMPIRES TIME only.
In case of a tie for a trophy at the conclusion of League play, the following tie-breaking procedure will be used to determine the order of finish.
Head-to-head results between teams that are tied will determine the winner.
If the teams split in head-to-head games, the run differential in those games will be used.
If teams are still tied, a playoff game will be scheduled by Parks & Recreation to determine the winner.
If a team is declared a winner by forfeit, they will have use of the field for practice (EXCEPT FOR THE LAST GAME OF THE NIGHT) until 10 minutes before the next scheduled game time. Umpires and Scorekeeper will NOT umpire or keep score for the forfeits.
CO-ED RULES
DUGOUT CONDUCT
PROTESTS (on rules only)
TEAM ROSTERS/LINEUP CARDS
Team rosters must be turned in at the time of registration. Players must be added to the roster prior to an individual playing. Adding players to a team roster must be done at the Recreation Center by a coach or official team representative. Phone in and faxed additions will no longer be accepted. No players can be added the last two weeks of regular league schedule. Players cannot shift from MEDIUM to LOW LEAGUE on the same night of the week. There is a 2-week period of ineligibility when changing teams. Allowing players to play who are not on your roster can result in forfeiting the game. Only the opposing team captain or manager may protest illegal or ineligible players (see rule 20 regarding protest procedures). Protest of illegal player(s) must be done during the game while the player in question is in the lineup. Players must be able to produce proper ID when requested by an umpire or scorekeeper. Rosters are limited to 20 players. Players can play on only 1 team per night. Players playing under an assumed name may be suspended for the remainder of the league. If it is the last game of league play, suspension may be enforced at the beginning of the next league. PARTICIPANTS MUST BE 18 YEARS OR OLDER TO PLAY IN THE ADULT SOFTBALL LEAGUES.
Official lineup cards must be picked up from the concession stand or the official scorekeeper. Lineups must be turned in to the scorekeeper TEN MINUTES prior to your scheduled game time. Players listed on your scorecard MUST BE PRESENT AT THE BALLFIELD. If lineups are not turned in as specified above, the opposing team has the option to choose Home or Visitor.
ALCOHOL/SMOKING
Drinking of alcoholic beverages by anyone connected with your team will not be permitted during your scheduled game. Violations may result in a 2-week suspension. If the violation occurs during the last 2 weeks of league play, the game may be forfeited. Umpires have the authority to remove players under the influence of alcohol for safety of the players.
No smoking is permitted on the playing field. Smoking is only permitted outside the fenced area of the park.
ATTIRE
RAIN-OUT/LIGHT FAILURE
In event of rain or light failure, 4 1/2 innings or 1/2 of the playing time will constitute a game, provided home team is ahead. If games have not reached this point they will be replayed from the start. The score of a called regulation game (4 1/2 innings or 1/2 of the playing time) shall be the score at the end of the last complete inning.
Rain-Out number to call after 4:00 P.M. is (512) 931-7719. Please do not call before 4:00 P.M. If there is no recorded message about the games being rained out, we will intend to play them as scheduled. Rain occurring after 4:00 P.M. will delay notification on the recording. Reschedule information will be posted on the recording when possible. Reschedule information will also be posted at the georgetownparks.org website.
PLAYER EJECTION
RUN RULE
Run rule will be in effect as follows: 15 runs after four innings, 12 runs after five innings, or 12 runs after forty-five minutes of play. (Losing Team must bat in last inning).
A limit of over-the-fence home runs will be used in all league games. All balls hit over the fence by a team in excess of the limitations per game will be ruled on as follows:
- Men's Medium League, 6 Home Runs
- Men's Low League 3 Home Runs (also includes Men's Church League)
- Co-ed Medium, 3 Home Runs
- Co-ed Low League 1 Home Run.
The batter will be ruled out for any home runs over the limit. Anytime the batter is ruled out because of the excess home run rule, the ball is dead and no runners can advance.
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